Wednesday, 19 October 2016

The 180 Degree Rule

The 180° rule is a cinematography guideline that states that two characters in a scene should maintain the same left/right relationship to one another . When the camera passes over the invisible axis connecting the two subjects, it is called crossing the line and the shot becomes what is called a reverse angle

When the camera initially establishes where two facing characters are standing E.g. John(left) Mark(right). The 180° rule comes into play as the close up shots must be within the 180° barrier. 
If the camera is outside this barrier then it would look like the characters have switched position, contradictory to the establishing shot. This effects the continuity of the scene as it would make no sense if the characters switched positions.

Essay- 2

Aaron Esteban 131

Before the creation of the computer and the internet, the music industry was very primitive and lacked any new innovations but when computers started to fuse with music production, the music industry grew at immense pace. This is because of the accessibility and ease of use that computers and the internet bring to the table, this means that almost anyone with a personal computer or smartphone can create music and create it easily. Many companies have released their own music production software (Digital Audio Workstation) such as Logic Pro, Ableton and FL Studio. There are also free and open source DAWs such as, Audacity and Rosegarden but these programs are not as advanced as the commercial DAWs. These DAWs allow new musicians to produce their own music without the help of a big record label.

The 1970s gave birth to the genre of electronic music, this type of music was created with new hardware called the synthesiser and new techniques such as sampling, this new genre conveyed a sense of eeriness and the unknown and that is why it was popular when paired with sci-fi shows and movies. Dr Who’s main theme is a popular example of how synthesisers were used back when they were new. When Dr Who’s main theme was being created by Delia Derbyshire the technology was very expensive and not many people knew how to use it. Now this type of music production is very inexpensive and easy to understand. Synthesisers became widely popular as many artists started using them as did vocoders but over time vocoders became less popular because computer software can now easily simulate the effect. Vocoders are still used by some artists, the most well-known being Daft Punk.

More and more artists started to jump of the technological bandwagon and artists like Michael Jackson and A-Ha used synths in their music which created a sound that defined the 80s. Early video game music was synthesised and games such as 007 Goldeneye (N64) a very distinct soundtrack that emulated the popular James Bond music on a synthesiser. Other games such as the 1999 classic, Deus Ex, tried to create the sound of the future while using 80s synthesisers.

Many traditional methods of creating music adapted new technology, the guitar had pedals that could change the effect of the guitar on the fly and the drums had a new MIDI alternative that allowed the user to play the drums directly on a computer and change the sound. The MIDI (musical instrument digital interface) was open source and helped the synthesiser and electronic music as a whole grow because of its universal capabilities. MIDI allows all of your instruments to connect seamlessly to the computer. Without MIDI the production of the music would be more time consuming and would be harder to perfect. The Mu-Tron III allowed instruments to change their sound, it was famous because it could recreate human like vowel noises. Stevie Wonder used this device and even endorsed this. Other amazing technologies that the 70s created would be the compact disc, Walkman and even the early iPod concept. Music technology was advancing very fast and many new technologies died off very early in their life because of how fast the market was advancing.

The DAW was a place where MIDIs interacted with each other, now these programs are very intuitive to use and have an easy learning curve but when they were first introduced the only people that knew how to use it would have been the people who created it. There was no guide for the program and that made them very unpopular when they were new software. The DAW became the must have tool for production of electronic music. The amount of effects that these programs offer allows me to make to make new songs with a vastly different feel and allows many different emotions to be implemented.” Local electronic musician Airaidios said when asked about DAWs. These DAWs are very powerful but recently companies have decided to in some ways “dumb down” the program so it appeals to a wider audience. Doing this can anger hard core fans and somewhat alienate them. Some amateur programs like GarageBand have been used by professionals. The Gorillaz album 'The Fall' was made on an iPad. The GUI on some of the DAWs is very convoluted and hard to master, artists use modern synthesisers with these advanced DAWs, an artist uses many synthesisers all with different sounds and this allows the artist to experiment with many styles and many sounds.

All of this leads to a pretty simple conclusion, technology has indeed improved production practices. Professionals can pump out tunes at an alarming rate thanks to the intuitive nature of the DAW programs and thanks to synthesisers artists can experiment with a very large catalogue of different and interesting sounds. Thanks to the improvements of technology production is easy and long gone are the days when you had to be very precise and one slip up would ruin your song. Experimentation is so easy because you can always undo mistakes. It may take some challenge out of creating a stellar track but it’s still fun to make music. Overall music technology is wonderful and has improved how we make and listen to music. 

Tuesday, 18 October 2016

Sound Analysis

Mise en Scene


Production Design
design style for sets, locations, graphics, props, lighting, camera angles and costumes
Location/Setting
Is the place where the film takes place
Studio
film studio is a major entertainment company or motion picture company that has its own privately owned studio facility or facilities that are used to make films, which is handled by the production company.
Set design
Is the creation of theatrical, as well as film or television scenery.
Costume and make up
actors dress up in costumes for characters and wear makeup for special effects and to make the character look different for a performance
Properties (props)
Props are objects in the film that make the scene more believable. They fill out a scene
Lighting
The use of various light sources, both artificial and natural, to achieve some aesthetic or practical effect while illuminating a scene.
Available 
The term usually refers to sources of light that are already available naturally (e.g. the sun, moon, lightning) or artificial light already being used (e.g. to light a room).
Artificial 
lighting that is created and placed by the cinematographer 
Key 
The purpose of the key light is to highlight the form and dimension of the subject.
Fill 
Fill light is any source of illumination that lightens areas of shadow created by other lights.
Back 
Backlighting is the process of illuminating the subject from the back. 
Set 
Lots of lights around the set to illuminate the set.
Practical
Light sources that are visible within the shot, for example candles or TVs.
Colour design
The use of colour in a film for an intended purpose.

Tuesday, 11 October 2016

Sound Analysis

Diegetic sound
Diegetic sound is any sound presented as originated from source within the film's world. Diegetic sound can be either on screen or off screen depending on whatever its source is within the frame or outside the frame.
Non diegetic sound
Sound whose source is neither visible on the screen nor has been implied to be present in the action: narrator's commentary. sound effects which is added for the dramatic effect. mood music.
Synchronous sound
Synchronous sound is sound that is matched to certain movements occurring in the scene e.g when footsteps correspond to feet walking.
Asynchronous sound
The sound doesn't match the action in the scene
Sound effects
a sound other than speech or music made artificially for use in a play, film, or other broadcast production.
Sound motif
motif is a sound repeated for larger symbolic meaning.
Sound bridge
A sound bridge connects two scenes together as it uses a similar sound as a transition
Dialogue
a conversation between two or more people
Voiceover
a piece of narration in a film, not accompanied by an image of the speaker
Mode of address/direct address
It is how the character speaks to the audience. Direct address means the character looks at the audience and speaks to them directly
Sound mixing
The process during the post-production stage of a film or a television program in which the collection of recorded sounds are combined into one or more channels along with adjusting the many attributes of the sounds such as the source signals’ level.
Sound perspective
A sound’s position in space as perceived by the viewer given by volume, timbre, and pitch.
Sound tracks
An audio recording that is used in film post production
Score
a written representation of a musical composition showing all the vocal and instrumental parts arranged one below the other. The music composed for a film or play.
Incidental music
music used in a film or play as a background to create or enhance a particular atmosphere.
Themes and stings
Theme- music that always accompanies a tv series or character
Ambient sound
background sounds that are present in a scene or a location. E.g. Birds, water, traffic, etc.

Thursday, 6 October 2016

Editing and Representations Examples

Editing and Representation

1. The transition of film in allows the story to flow and transitions connect the film together and allows the film to change scene seamlessly or harshly, whatever way the filmmaker wants. Transitions reflect the type of film is. The transition of sound could show time passing, it slows down to reflect a different sad emotion or becomes extremely fast for comedic effect. Sound can change as the seasons do, naturally or change when the weather does.

2. Editing is so important because it allows the film maker to put the film together in the best way, editing allows the film maker to add a soundtrack to a film or to add sound effects which gives the film more emotion. Without editing, the movie would look and sound boring and feel unprofessional, the colour wouldn't be corrected and you can't edit the sound so the film would sound harsh and unclean. We need editing to add life to a film, directors can film out of order of the story and edit and piece together in post production. it allows many creators to collaborate using their talents, art, film, music.


3.

Shot/reverse shot

Shot reverse shot is a film technique where one character is shown looking at another character (often off-screen), and then the other character is shown looking back at the first character.

Eyeline match

An eyeline match is a film editing technique associated with the continuity editing system. It is based on the premise that an audience will want to see what the character on-screen is seeing.

Graphic match

A graphic match creates a cut between two shots that juxtapose their graphically similar images.

Action match

Cutting on action or matching on action refers to film editing and video editing techniques where the editor cuts from one shot to another view that matches the first shot's action

Jump cut

A jump cut is a cut in film editing in which two sequential shots of the same subject are taken from camera positions that vary only slightly.

Crosscutting

Cross-cutting is an editing technique most often used in films to establish action occurring at the same time in two different locations. In a cross-cut, the camera will cut away from one action to another action, which can suggest the simultaneity of these two actions but this is not always the case.

Cutaway

a cutaway shot is the interruption of a continuously filmed action by inserting a view of something else. It is usually, although not always, followed by a cut back to the first shot

Insert

In film, an insert is a shot of part of a scene as filmed from a different angle and/or focal length from the master shot.

Dissolve

In the post-production process of film editing and video editing, a dissolve is a gradual transition from one image to another.

Cut

In the post-production process of film editing and video editing, a cut is an abrupt, but usually trivial film transition from one sequence to another. 

Fade-out

A transition that slowly shifts the scene to black. 

Fade-in

A transition that slowly goes from black to the scene.

Wipe

A wipe is a type of film transition where one shot replaces another by travelling from one side of the frame to another or with a special shape

Superimposition

superimposition is the placement of an image or video on top of an already-existing image or video, usually to add to the overall image effect, but also sometimes to conceal something 

Long take

 a long take is a shot lasting much longer than the conventional editing pace either of the film itself or of films in general. 

Short take

a shot that lasts a very short amount of time 

Slow motion

the scene or a part of a scene that is slowed down to add drama or effect to a scene

Ellipsis & expansion of time

Ellipsis concerns the omission of a section of the story that is either obvious enough for the public to fill in or concealed for a narrative purpose, such as suspense or mystery.

Post production

It is a term for all stages of production occurring after shooting or recording individual program segments.

Visual effects

visual effects (abbreviated VFX) are the processes by which imagery is created and/or manipulated outside the context of a live action shot.


Monday, 3 October 2016

Composition and Framing

Framing
this is how the shot is composed and the manner of which the objects are surrounded/framed.
Image result for framing in film
Rule of thirds
The Rule of Thirds says if you were to divide a TV screen into thirds using lines, you'd find, where those lines crossed, points that the eye is naturally attracted to.
Image result for rule of thirds film
Depth of field (deep and shallow focus)
Depth of field blurs out oblects in the background or in the foreground which helps our eyes focus on the main object, this process simulates human eyes when focusing on close or distant objects.
Image result for depth of field
Focus pulls
The focus pull is a camera technique in which you change focus during a shot. Usually this means adjusting the focus from one subject to another.